I'd much rather give a pod the heads-up that while performance-wise Athreos is a six, the deck is in fact running a Badlands, Replenish and Yawgmoth's Will, primarily because I had them before they got crazy expensive, and in the case of the latter two because it is a Pestilence deck and given the finite amount of those effects I need ways to recur them. I even wrote an article about it where I found statistically speaker decks with ABUR duals were generally running other, more powerful cards than decks without them. To a newer player, the price alone of things like ABUR duals, Grim Monolith, and Memory Jar can be intimidating, let along their reputation. I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for meĪthreos, Shroud-Veiled, Glissa the Traitor and Vela the Night-Clad : All three of these are decks where I like to warn strangers that they contain cards of a value and reputation not necessarily commiserate with the deck's power. So let's start with what specific information for my decks I've been adding to my Rule 0 talk. I'd rather lose a game because I gave something away than risk someone who just had a bad day winding up with an experience they weren't in the mood to have. I'm aware that in a lot of cases this sharing too much information is probably putting me at a strategic disadvantage.Hopefully at the very least that gets you thinking about what else you yourself could add to an exchange that sometimes is a little to bereft of information. I'm just relaying what information I provide during a Rule 0 conversation, and why I provide it. I have no expectations that anyone else does what I do specifically, nor am I suggesting you do what I do.If you're interested in that discussion, Sheldon Menery himself has gone into very specific detail in multiple pieces easily searchable on Google, and in far more detail than I ever could. I'm not going to talk about what exactly Rule 0 is specifically.A Rule 0 conversation about our Rule 0 conversation. Going Above and Beyond Rule 0īefore we get into that, let's go over a few ground rules. We could have a robust, explanatory dialogue about what we're hoping for from the pod, freely exchanging information about what expectations all players have to hopefully ensure everyone has the best time possible, because currently I'm not sure we're doing enough. Someone might ask if everyone is cool if they run Princess Twilight Sparkle or if anyone objects to sideboard tutors like Glittering Wish, but by and large the conversation is often fairly rote. ![]() Maybe it gets a little more complicated than that once in awhile. It's where we all say our deck is a seven power level and then roll to see who goes first. We cannot expect people to respect law and order until we teach respect to those who enforce those laws.
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